Cradle: The act of moving the stick from side to side causing
the ball to remain in the upper part of the pocket webbing.
Checking: The act of using a controlled tap with a crosse on
an opponent's crosse in an attempt to dislodge the ball.
Catching: The act of receiving a passed ball with the crosse.
Cutting: A movement by a player without the ball in
anticipation of a pass.
Dodging: The act of suddenly shifting direction in order to
avoid an opponent.
Passing: The act of throwing the ball to a teammate with the
crosse.
Pick-Ups: The act of scooping a loose ball with a crosse.
Shooting: The act of throwing the ball at the goal with the
crosse in an attempt to score
Clear: Any action taken by a player within the goal circle to
pass or carry the ball out of the goal circle.
Critical Scoring Area: An area 15 meters in front of and to
each side of the goal and nine meters behind the goal. An eight-meter
arc and 12 meter fan are marked in the area.
Crosse (Stick): The equipment used to throw, catch, check and
carry the ball.
Crosse Checking: Stick to stick contact consisting of a series
of controlled taps in an attempt to dislodge the ball from the crosse.
Deputy: A player who enters the goal circle when the goalie is
out of the goal circle and her team is in possession of the ball.
Draw: A technique to start or resume play by which a ball is
placed in between the sticks of two standing players and drawn up and
away. So which way do you face when you take the draw? The
back of the head pocket faces the goal you are attacking.
Additionally, the two center attackers taking the draw can be on the
same half of the field when taking the draw. It is a little strange
but it is legal.
Eight-Meter Arc: A semi-circular area in front of the goal
used for the administration of major fouls. A defender may not remain in
this area for more than three seconds unless she is within a stick's
length of her opponent.
Free Position: An opportunity awarded to the offense when a
major or minor foul is committed by the defense. All players must move
four meters away from the player with the ball. When the whistle sounds
to resume play, the player may run, pass or shoot the ball.
Free Space To Goal: A cone-shaped path extending from each
side of the goal circle to the attack player with the ball. A defense
player may not, for safety reasons, stand alone in this area without
closely marking an opponent.
Goal Circle: The circle around the goal with a radius of 2.6
meters (8.5 feet). No player's stick or body may “break” the cylinder of
the goal circle.
Grounded: Refers to any part of the goalkeeper's or deputy's
body touching the ground for support outside of the goal circle when she
attempts to play the ball from inside the goal circle.
Indirect Free Position: An opportunity awarded to the offense
when a minor foul is committed by the defense inside the 12 meter fan.
When the whistle sounds to resume play, the player may run or pass, but
may not shoot until a defender or one of her teammates has played the
ball.
Marking: Being within a stick's length of an opponent.
Penalty Lane: The path to the goal that is cleared when a free
position is awarded to the attacking team.
Pitch: The field of play
Scoring Play: A continuous effort by the attacking team to
move the ball toward the goal and to complete a shot on goal.
Stand: All players, except the goalkeeper in her goal circle,
must remain stationary following the sound of any whistle.
Sphere: An imaginary area, approximately 18 cm (seven inches)
which surrounds a player's head. No stick checks toward the head are
allowed to break the sphere.
12 Meter Fan: A semi-circle in front of the goal used for the
administration of minor fouls.
Warning Cards: A yellow card
presented by an umpire to a player is a warning which indicates that
she will next receive a red card and be suspended from further
participation if she continues to play dangerously and/or conduct
herself in an unsportsmanlike manner. A green card is presented by
an umpire to the team captain indicating a team ca
Whip
(n)
- the amount of downward direction in the balls path coming out of
the stick on an overhead shot as a result of contact with the
shooting strings.
Stringing -
Ball Stop: The area of the
bottom of the head, protected by a foam pad.
Cant
(n)
- similar to offset, the angle at which the head is tilted or
positioned; forward cant allows the ball to sit higher in the pocket
so players can release the ball quicker.
Offset
(n)
- angle at which the front of the head is curved if viewing it from
the side; a full-offset head maximizes control and feel whereas
non-offset (no curve) or mid-offset heads are recommended for
beginners for learning how to throw properly.
Pocket
(n)
- the stringing or mesh in the head of the stick that catches, holds
and directs the ball when passing or shooting.
Scoop
(n)
- the top part of the lacrosse head used to "scoop" up the ball.
Sidewall
(n)
- either side of a lacrosse stick head.